本帖最后由 chmh63 于 2012-9-2 14:26 编辑
从原理上看:
(1) HF的B模式 相当于 ZS的D模式(Depth Map)
DMap is a “depth map” method. It does a better job keeping the original smoothness and colors, but it's not as good at finding and preserving detail.
(2) HF的C模式 相当于 ZS的P模式(Pyramid)
PMax is a “pyramid” method. It is very good at finding and preserving detail even in low contrast or slightly blurred areas. It's also very good at handling overlapping structures like mats of hair and crisscrossing bristles, nicely avoiding the loss-of-detail halos typical of other stacking programs. But PMax tends to increase noise and contrast, and it can alter colors somewhat.
个人使用ZS的P模式较多,但速度太慢。 |